Features DLAA / DLSS Injection Mod:
โ ๐ผ๏ธ Full-picture DLAA / DLSS (no shimmer on fences, wires, road marks, shadows)
โ ๐ช Mirrors also anti-aliased (including trailer)
โ ๐ Exact motion vectors for traffic, wheels, trailers and plates (sharp, no ghosting)
โ ๐บ Menu and truck-preview screens also get anti-aliasing
โ ๐ Four DLSS models (switchable live)
โ ๐ Sharper texture text + adjustable sharpening
โ ๐ฅ๏ธ Flat + VR support (one DLL / one config)
โ ๐บ Triple-screen support in flat mode
โ ๐ฅฝ VR extras: hidden area mask, foveated rendering, mirrors in turns, Turbo mode
โ ๐ In-game tuning menu (Delete key) with live CPU/GPU cost per feature
โ ๐ณ๏ธ Movable/resizable panel and FPS counter
โ โก NVIDIA Reflex + FPS caps (flat) / half or third rate FPS cap (VR)
โ ๐ง Optional CPU tuning (P-cores, priority, no power throttling)
โ ๐ Night light glow ghosting fix
โ ๐ก Lit areas under canopies no longer flicker
โ ๐ Hotkeys page (rebind everything in-menu)
โ ๐ฆ Single dinput8.dll โ easy install/uninstall
Changes in v0.13:
โ ๐ Added NVIDIA Reflex and frame rate caps (flat + VR)
โ ๐ New Hotkeys page in the menu (bind keys with one press)
โ ๐ VR FPS box is now per-vehicle (saved on the cab, survives menus/recentring)
โ ๐ FPS text has 7 display choices
โ ๐ Optional CPU tuning
โ ๐ Night light glow ghosting fix (Light glow ghosting fix / dlss_bias_mask)
โ ๐ Fixed flickering lit areas under canopies (light_redraw_jitter)
โ ๐ Linux / Proton fixes (no extra runtime needed, prebuilt shaders)
โ ๐ Various small fixes and menu improvements
Requirements:
โ ETS2 or ATS (64-bit, DirectX 11)
โ NVIDIA RTX GPU + current drivers
โ nvngx_dlss.dll (not included โ place it yourself)
Installation:
โ Place `dinput8.dll` (and optionally `dlaa.ini`) into the gameโs `bin\win_x64\` folder. Delete the DLL to uninstall.
๐ฎ Tested on game version 1.61.x
- ScreenshotsGallery
- ChangelogsUpdates
**New Features:**
โ ๐บ **Triple screens / multi-monitor (flat):** Every screen now gets its own DLAA when using the gameโs multi-monitor mode (`r_multimon_mode 2`). Side screens no longer look smudged.
โ ๐ **VR FPS counter attached to the vehicle:** The FPS box sits in the cab like a sticker and moves with the truck/car (acceleration, braking, bumps, hills). Steering does not move it. Falls back to fixed position in menus/loading screens.
โ ๐จ **FPS counter look improvements:** 20 colours, brightness (10โ100%), distance control in VR (30 cm โ 3 m), and independent turn / tilt / rotate in 1ยฐ steps.
โ ๐ **Menu in categories:** Grouped into Picture, Motion and mirrors, Upscaling and VR, VR performance, Panel settings, FPS counter settings (collapsible with โบ / โผ).
โ โฑ๏ธ **CPU | GPU cost column:** Every menu row shows live cost in ms (CPU in blue, GPU in orange). Top line shows what currently limits your frame rate (headset / CPU / GPU / etc.).
Performance Improvements (VR โ all off by default):
โ ๐ถ๏ธ **Hidden area mask:** Skips drawing the corners of each eye that the headset lenses never show (~10% fewer pixels).
โ ๐๏ธ **Foveated passes:** Foveated rendering now also applies to the gameโs lighting pass (edge of view only).
โ ๐ **Foveated size:** Adjustable scaler from 10% to 100% in 5% steps.
โ ๐ช **Mirrors in turns:** Each mirror gets DLAA every second frame (shows last clean picture in between) โ roughly halves mirror cost.
Other Changes:
โ GPU cost figures in the menu now show both eyes combined (previously one eye).
โ Below debug log level, VR no longer writes GPU span lines into the log.



