πŸ™οΈ Urban Traffic Overhaul for ATS - this mod rebuilds the map, cities and highways, increases the number of highway lanes, junctions and large urban areas. This mod greatly increases traffic density in major urban areas, these areas being defined as the San Diego - Los Angeles corridor, San Francisco bay area, Sacramento, Reno, Las Vegas, Phoenix, Tucson, Albuquerque, Portland and Seattle; traffic elsewhere is kept to vanilla levels, which I think is realistic enough.

Features Minor Urban Overhaul:
– πŸ›£οΈ I-5 widened to 2x4 from San Diego β†’ north of Los Angeles (originally 2x2/2x3)
– ↔️ I-5 narrowed to 2x2 from Sacramento β†’ Redding (originally 2x3)
– ➑️ I-10 widened to 2x4 from Los Angeles β†’ Palm Springs (originally 2x3/2x2)
– ⬆️ US 101 widened to 2x4 in Bay Area & near Los Angeles (originally 2x2/2x3)
– πŸš€ I-580 widened to 2x4 from I-5 junction β†’ Richmond (originally 2x2)
– ⚑ I-80 widened to 2x4 from Richmond β†’ SR37, and 2x3 up to Sacramento (originally 2x2)
– πŸ’¨ CA-99 widened to 2x3 near Bakersfield, and 2x4 in Bakersfield (originally 2x2)
– πŸͺ§ Minor signage changes (e.g., reduced β€œCarlsbad” spam)
– πŸŒ† Greater urbanization near Los Angeles, SF Bay Area, Sacramento
– 🏒 Downtown Los Angeles remodeled
– πŸ—ΊοΈ Requires all map DLCs

Changes in v25.0:
– βœ… Adapted to the latest game patch 1.61
– πŸ›£οΈ Multiple signage fixes for developer oversights in edited areas, including I‑64 incorrectly signposted as I‑65
– 🚚 I‑57 widened to six lanes between I‑80 and I‑94
– πŸ‡ΊπŸ‡Έ South Dakota DLC Compatibility:
– 🚦 High traffic areas removed for Mobridge, Winner, Watertown, Brookings, and Yankton
– πŸ™οΈ High traffic areas adjusted to cover only major avenues in Spearfish, Rapid City, Pierre/Fort Pierre, Aberdeen, and Mitchell
– πŸ”½ Very high traffic area in Sioux Falls downgraded to a high traffic area


βœ… Tested on game version 1.61.x