Real Traffic Density and Ratio 1.32.b by Cip for Ats

Category - Ai Traffic
Game Version - v1.32.x
Credits: - cipinho
Description about « Real Traffic Density and Ratio 1.32.b by Cip for Ats »:
Real Traffic Density and Ratio v1.32 beta for American Truck Simulator game
Features:
- it was designed to create a realistic traffic density taking advantages from the
latest traffic system implemented by SCS starting in game version 1.29
- with this mod, ATS receives a personalized density and ratio set at default g_traffic 1. it takes into
- with this mod, ATS receives a personalized density and ratio set at default g_traffic 1. it takes into
account all game features from 1.29: spawn and ratio by daytime, type of roads, city size, density and
ratio being set according to the game time scale
- thanks to SCS I was now able to set for example more cars and buses in cities and
- thanks to SCS I was now able to set for example more cars and buses in cities and
more trucks on freeways, or more cars at rush hours
- the semaphore profile contain two little modifications, allowing more green time at road
- the semaphore profile contain two little modifications, allowing more green time at road
works semaphores and globally 3 seconds on yellow instead of 2 (from green to red)
- since traffic is much more dense, more car colors were needed to avoid having the same
- since traffic is much more dense, more car colors were needed to avoid having the same
few SCS colors. to modify the existent colors check this topic viewtopic.php?f=177&t=246123&hilit=car+colors
New changelog v1.32.b:
- slightly adjusted traffic density
- removed separate deceleration values which seem to cause more accidents at crossroads
- added support for new types of vehicles: motorcycles, classic and sport cars (no effect if you don't use these mods).
in order to use these vehicles as separate types of vehicles you need to open each pack and rename
the sii file from def/vehicle folder by replacing the word car with classic, or sport or moto, according
with the type of vehicles from that pack (example: traffic_storage_car.jazzycat_classic.sii will become
traffic_storage_classic.jazzycat_classic.sii)
- increased speed limits for sport cars and motorcycles (only if used as separate types of vehicles)
- increased speed limits for sport cars and motorcycles (only if used as separate types of vehicles)
Changelog v1.32.a:
- adaptation to 1.32 open
- few Ai trucks will drive without a trailer
- harvester will no longer spawn on main roads, only on default no_vehicles roads
- added different deceleration values for each type of vehicles (by Alin Todor)
Known issues not related to my mod:
- Ai vehicles wait excessively long to merge on motorways
- Ai vehicles start overtaking slowly instead of accelerating faster which reduces
the chances of success (may have been solved in 1.32)
How to use:
- place my mod above any other traffic mods in the load order.
- Always use the default g_traffic 1 value in game console.
Increasing g_traffic might ruin all settings in my mod because it increases the numbers with irregular ratio
- because game is having only 2 buses, due to high density, you may see many buses especially in cities,
- because game is having only 2 buses, due to high density, you may see many buses especially in cities,
you may consider to use a bus mod, as an example jazzycat has a mod that brings 5 more buses (works in 1.29)
- mod working only in 1.32 (for older game versions check on the bottom of this page)
- mod working only in 1.32 (for older game versions check on the bottom of this page)
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18 December 2018
Real Traffic Density and Ratio v1.33a by Cip (1.33.x)Mod Real Traffic Density and Ratio v1.33a by Cip (1.33.x) for ATS | American Truck Simulator game. Real Traffic Density and Ratio mod was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS in game version 1.30.x...