American Truck Simulator Update 1.29 Open Beta
We are happy to announce that the 1.29 Update Open Beta for American Truck Simulator is out. Actually, the first build was released on Friday already, we have kind of soft-launched it before the weekend.
There are a lot of changes under the hood in this new game version, there may have been new instabilities introduced. So we thought that we should only expose a limited number of players to the very first iteration of the beta progress, see the reaction, and only then decide if we should start talking aloud about it. Well, the initial reaction was reasonably positive, so here we go!
Let's elaborate on what you can expect and enjoy in this game update...
- Map improvements (over 600 miles of new roads) - look for US-101 (CA), I-15, US-93 (AZ), CA 190 and few more.
- Complete overhaul of navigation algorithms (direction aware, multiple modes)
- Environmental lighting rebalance
- Two new trailers (food tank and mobile barrier)
- New road signs (like sign historic Route 66)
- Time zones support (will be handy in the future!)
- 4 roads connecting the future expansion to New Mexico
- reworked/new police cars (including strobe lights)
- Basic engine and transmission info in quick job truck tooltip.
- Trailers with state-specific legal restrictions are towed only to services in given states.
- AI traffic improvements
- Many many hundreds of small map bug fixes - visual glitches, and speed limits
- New interactive tool for environmental lighting and weather setting (included in the editor).
- New interactive tool for traffic behavior and rules debugging (included in the editor).
- New scene preview tool (included in the editor).
- New navigation parameters in map data.
- Assistance service parameters in economy data.
- Truck scale weight cost in economic data.
Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know about your findings on our forum; you can join the general discussion here, and report any bugs here. We appreciate all your feedback.
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